John
Jade
Dave
Rose
Jane
Roxy
Dirk
Jake
Aradia
Tavros
Sollux
Karkat
Nepeta
Kanaya
Terezi
Vriska
Equius
Gamzee
Eridan
FeferiI lost my shit with tavros.
SO TRUE.
S T O P
LOL U JUST MAD AXEL XDDDDDDD U MAD BRO?
Jane. Jane.
I love Jane’s.
yo meenah drop it hard
Drop it like it’s hot
When the pimp’s in the crib, ma
Drop it like it’s hot
Hold a minute.
Meenah didn’t drop it until Jake was in the crib.
Hmmmm. :)
(Just still counting the LE hints even though they can’t and won’t stop)
I’d seen you talk about that before! Certainly a likely possibility. I had actually been wondering if Dirk, as Destroyer of Soul, could have something to do with it, but it would seem that Heart is the path of self.
On the other hand, if Heart is inner desires and raw emotion, destroying Heart for Dirk would involve Jake, most likely.
I thought you’d said you saw me talk about it before? :)
Jane (inverting her role), Dirk/AR (practicing his role, even inadvertently/passively), and Vriska will all have a role in tearing Jake or some duplicate thereof into Lord English. Roxy has potential to contribute to Jane’s descent, by virtue of her own romantic inclinations and possibly being misinterpreted (as a Void hero). Just as Rose misinterpreted her mother and interpreted her actions as betrayal, Jane might eventually.
(It’s all in the link)
Not entirely sure of this. (Kanaya didn’t even know what her role meant!) But… yeah, I guess a sort of subservience to what they’re “supposed” to do…
Also, I’m not sure at all about Aranea being blinded before god-tiering. Possibly losing one eye, ala Vriska and Mindfang?
This is a forum-based liveblog of Homestuck, but he’s been convinced to even include audio reacts to the likes of Jade: Enter and John: Rise up. He’s very nice and thoughtful in text, too, and pleasant to read.
I’d keep him open in a tab and follow him; he’ll be getting to “[S] Wake” soon!
If Bard’s territory is limited to destruction of or through its aspect, then perhaps Rage’s territory is unprecedented change or unpredictability? UU did describe Bard itself as an unpredictable class, but to me, that seemed more to refer to unpredictability as in apparently being able to work around or through the rules. The unpredictability of Rage would cover things more along the lines of miracles — including Gamzee’s sudden change in personality, whereas his Godtier would be more the property of his class as Bard.
I think resignation and the limiting of options makes plenty of sense on its own, with the Bard class supplying all the so-called unpredictability.
Envision this: When inviting the destruction of Rage, Gamzee can encourage others to quash their stubborn resignation to a set course, and instead see a realm of possibilities and hope unfold before them. As a Bard of Rage, he can destroy fatalism in his friends and have them invite miracles in its place.
And when inviting destruction through Rage, Gamzee can provoke frustration and narrow another’s vision to a set course, one of destruction. He can deliver his friends’ wrath upon his enemies, and twist his enemies’ wrath upon themselves. As a Bard of Rage, he can lead others on blind, narrow crusades of hopelessness and destruction.
This duality is flexible, unpredictable, but still very well defined. Gamzee isn’t just a wildcard, not so much of a random agent that he has no substantive purpose in reality, ala Aranea’s conversation with Terezi; he has a clear set of purposes and uses in the plot, and we will see them exercised with definitiveness in Homestuck.
Not to mention the fact that the Doom symbol is not unlike Jake’s skull symbol (Lord English’s head). It makes an interesting twist.
But the skull’s Doom-laden source in Lord English’s makeup looks to eventually be a result of Jane, not Jake!
Jane Crocker is clearly set to invert her role as a Maid of Life, exercising the power of Doom (just as Rose invoked Void) in what is likely a crucial step in Lord English’s creation. Jake is not the source of Doom and skulls in this scenario, but rather the likely target.
:D
One of the things I love about Homestuck is that where other fantastic works compartmentalize elements and ability into arbitrary groups – perhaps those involving classical elements, those of the earth, or magical ones – Homestuck boasts roles which together purport to encompass all creation, existence, and possibility! That aspects as broad as Space and Time could be player roles coexisting equally with others is very, very big. Possibly with few precedents in fiction at all!
Andrew meant to build this as a broad, flexible, and extensible framework to spark imagination and innumerable possibilities. He’s done a very good job, and it’s worth investigating what that framework is, even while he’s deliberately hiding large parts of it from us to better his story. :)
Nice catch!
Blood circulates and keeps you whole, nourished, and alive, but only with perpetual, repeated infusions of Breath to imbue it with oxygen. Direction without Unity is folly, and Unity without Direction falls apart.
This theory states that each aspect has a matched pair… an ‘opposite’, in a sense, though there are similarities and parallels between them. Each pair represents two sides of the same coin; inverting one’s role may give them powers similar to their flipped, complimentary aspect.
- LIFE and DOOM — These have already been implied to be obvious opposites by UU. Jane has been foreshadowed to invert her Life role with themes of skulls and death across her thoughts. Both of these aspects are similar in their purvey over the boundary between life and death; do note how many extra lives the Mage of Doom has exhibited, how many deaths he’s both had and avoided, wholly or partially.
- LIGHT and VOID — Light represents fortune, information, sight, and mental clarity. Void represents obfuscation, the destruction of information, and obscuring darkness. When Rose inverts her role by going grimdark, her powers channel Void: Her understanding of events was obscured throughout her descent, and when she finally succumbed, the Void energy around her blacked out all viewports of her and her/dave’s dreamself. This goes beyond destructive power, as even her speech embodied obfuscation, garbled into eldritch gibberish that kept her from communicating with John! Roxy’s drunken, rampant typos also represent a parallel to her obfuscating role. Both of these aspects are similar in their purvey over information and understanding, what is interpreted largely through communication and one’s eyes, and one’s command of options ala fortune and fate, opening or denying possibility.
- SPACE and TIME — While very alike by even players’ admission, time and space operate on perpendicular axes. A space player will enforce their will via movement, positioning; their adventure is one of travel. A time player may be challenged in the form of patience, like Dave’s entry test; loops stitched cleverly across existence, enforcing limited means over non-limited time rather than the other way around. Each understands things about the fabric of reality that the other does not. Both of these aspects are similar in their purvey over spacetime, the base makeup of universes and reality.
- HEART and MIND — Heart represents the soul, desire, love, and pure force of will. Mind represents one’s reaction to the choices and decisions presented to oneself, and how one approaches and interprets one’s options in general, in which paths one enforces their will. These are not only classically opposed, in a sense, but also demonstratively opposed in the comic: If you recall, by dooming a Dave to be killed near his quest bed as a demonstration, Terezi enforced a gambit of Mind at the expense of Heart, shaking Dave’s trust in her and wounding their relationship. Terezi even suffered a teary crisis of Heart afterward! Both of these aspects are similar in their purvey over the whole of an individual, and the influence on reality an individual has! Heart is like hardware, raw potential, inclination, and inner integrity, whereas Mind is like software querying it for results.
- BREATH and BLOOD — Breath represents direction, inspiration, knowing and having certainty in one’s path. John, the Heir of Breath, has never been at a loss as to what to do next. (And Tavros, the Page of Breath, has had directions drawn on him like a page blown in the wind!) Breath leads one to establish objectives and leads one to those objectives, accelerating players where they would go with flight and shortcuts, like John’s drill to the center of the battlefield. Blood represents blood bonds, loyalty, friendship, and shared purpose. Karkat’s primary accomplishments and concerns have been of friendship and alliance since the beginning of his Hivebent arc, allying with Jack to overthrow the Queen and uniting all the players to topple the King. Unity is Blood’s primary concern, with direction second – they find other reasons to bind and unite than the direction itself – whereas a Breath player finds or drives the direction of themselves or another first, with unity a possible consequence thereof. Karkat has been painted as an opposite to John from the beginning… he admits he never once flew, and even his god-tier form was seemingly without wings! Both of these aspects are similar in their purvey over overall bearing: the shared course of individuals, as in the direction of that course and the extent to which that course is shared. (Source of some arguments) EDIT: As brought up by mmarycontrary here, Breath and Blood have a joint role in a living body, as well. Breath comes and goes, repeatedly but always necessary, and imbues Blood with oxygen to circulate constantly and nourish. Losing either for too long means death. Direction without Unity is folly, and Unity starved too long of Direction falls apart.
- HOPE and RAGE — Hope represents belief as a whole, the unknown and that which one wishes to exist. It also may represent the encouragement derived thereof, that derived from the unlimited possibility sourced in belief. Rage may actually represent cruel, frustrating resignation, at reality or the appearance thereof! When Gamzee was inviting the destruction of Rage, he not only encouraged others to quell their despair or anger – people joked back then that he could make anyone chill out – but also invited people to discard their resignation and believe in miracles! And when inviting destruction through Rage, for example, he took cruel amusement (Mirth, in his land) in the hemospectrum resignation and bow failure of Equius as he fell, or convinced the likes of Terezi that Vriska was intentionally murdering others, and thus killing her was the “only way”! (Shrinking the possibilities reachable through her mind to those of destruction, at the final moment.) Both of these aspects are similar in their purvey over conviction in (and existence of) the breadth and fringes of the possible, and the inspiration or resignation derived from one’s interpretation thereof, which itself can extend or contract what one can achieve. (Sourced from the previous link and this one)
This is the first time I’ve had sure, detailed, evidence-supported suppositions for duality between all the aspects! :D Please share your thoughts.
thetwoofclubs asked:
If Sollux has an abundance of extra lives and half-lives, and Jake is entering the game minus at least one life, it’s probably the case that Doom and Hope are opposites as it would seem at a glance. Maybe Hope refers to opportunities to change, improve, or continue a seemingly terminal situation, whereas Doom refers to apparent inevitability of a destiny (which is noteably a synonym of doom). Page of Hope would mean limitless opportunity to salvage a situation.
It seems odd that Life and Doom wouldn’t be opposites… but Sollux did indeed suffer from resignation!
Then again, the hole in your theory is that we’ve learned Hope is far, far broader than what you just stated. Not just opportunities to change, ways forward, ‘hope’ itself — but belief as a whole! If it doesn’t exist, or one wants it to be true, it’s hope’s domain!
Hmm… could resignation at the apparent truth, the cruel, infuriating truth, perhaps be Rage’s domain? Gamzee indulging in cruel amusement at Equius’s bow-failure / subservience ==> demise, his convincing of Terezi that killing Vriska was the only way to stop her….
And when inviting the destruction of rage, encouraging others to believe in miracles.
Oh, man. This is fitting more and more. :)




















